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1. Most fun level 4 ship? - in Ships and Modules [original thread]
Rail Proteus
- by Cpt Tirel - at 2014.12.22 21:26:44
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2. Rhea Small Beam Laser Rebalance - in Ships and Modules [original thread]
Probably awesome for sniping Confessors :)
- by Cpt Tirel - at 2014.12.08 16:19:10
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3. Gunboat for L4 Mission running in caldari space - in Ships and Modules [original thread]
Garrett Osinov wrote: 900 is seriosly less then 1300 dps or 1500 dps So what? It moves at 1400+ m/s and warps much faster than any BS, on top of that its damage application is better. I dare say it is the only ship that can rival a Machari...
- by Cpt Tirel - at 2014.12.07 20:07:49
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4. Gunboat for L4 Mission running in caldari space - in Ships and Modules [original thread]
How about T3's? [Proteus, New Setup 1] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Imperial Navy Armor Thermic Hardener Co...
- by Cpt Tirel - at 2014.12.07 15:38:56
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5. Blitzing lvl4 missions - which ship is the most efficient nowadays? - in Ships and Modules [original thread]
Sure, the fit only costs around 1 bill. [Proteus] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Imperial Navy Armor Thermic ...
- by Cpt Tirel - at 2014.09.11 06:51:00
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6. Blitzing lvl4 missions - which ship is the most efficient nowadays? - in Ships and Modules [original thread]
I use rail proteus for lvl4, 900+ turret dps with good range and 5 light drones. Cruiser ftw
- by Cpt Tirel - at 2014.09.10 19:45:00
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7. Please rename the Nighthawk - in Ships and Modules [original thread]
Name it Nightdrake
- by Cpt Tirel - at 2013.12.02 14:52:00
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8. Shield Extenders II / Shield Booster II - in Ships and Modules [original thread]
Armor repairer + plate is often used on light, armor tanked ships for pvp, one reason is that a ship can only have 1 ancillary armor repairer. The other reasons are that it gives you enough buffer to survive big alpha hits, and allows you to let t...
- by Cpt Tirel - at 2013.11.26 01:21:00
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9. Alternative to Nightmare - in Ships and Modules [original thread]
Yep Nightmare is ugly i agree, i tried flying it, switched to a Navy Geddon because of the looks Rail Vindi is not as bad as many think, it gets a good bit more dps than artillery Machariel, more tracking too, but it is slower, has more cap pro...
- by Cpt Tirel - at 2013.11.25 23:33:00
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10. Best Amarr Battleship for PVE. - in Ships and Modules [original thread]
Navy Geddon
- by Cpt Tirel - at 2013.11.14 14:38:00
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11. Gnosis build - in Ships and Modules [original thread]
lul
- by Cpt Tirel - at 2013.09.03 22:15:00
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12. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Indeed the NM wont be using its mediums on stuff other than the tower so the overall dps the NG does will be much more than 50. The NG will be putting roughly the same DPS on close range waves as a Vindi does with its turrets (around 1600 dps). T...
- by Cpt Tirel - at 2013.08.17 12:57:00
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13. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Capt Sephiroth wrote: Aw my, you haven't even tried flying a NM, I hope you flown mach, but after reading what you said about 800mm mach being a better option for incursions I doubt it, and here you are claiming that geddon is a better ship sol...
- by Cpt Tirel - at 2013.08.17 12:01:00
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14. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Ginger Barbarella wrote: To summarize this thread: OP asking which is best DPS ship for Incursions, then proceeds to argue with everyone when they don't agree over her opinion that the correct answer is Navy 'geddon. All in all, I say it's bee...
- by Cpt Tirel - at 2013.08.17 11:51:00
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15. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Pulse NMs arent used for good reason. 800 mach is a better idea tbh, but NG's are still better than both because of the sentries and extra space for light drones. The minor advantages of the NM you point out does not make up for the sentry drones ...
- by Cpt Tirel - at 2013.08.16 17:09:00
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16. The best dps ship for HQ incursions - in Ships and Modules [original thread]
I am sure the frigs wont be a problem, Navy Geddons have 200m3 dronespace, light drones should be fielded while the NG is moving to its position. Logistics also have drones, most of them use logistic drones but their normal reps is more than enoug...
- by Cpt Tirel - at 2013.08.16 15:51:00
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17. The best dps ship for HQ incursions - in Ships and Modules [original thread]
I would use the cap rig over the damage rig, vampires can not always give you cap, and having a cap buddy limits your movement giving you less dps with pulses. NM's are not more stable than the NG in fact they are roughly the same when it comes to...
- by Cpt Tirel - at 2013.08.16 13:32:00
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18. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Capt Sephiroth wrote: So let me get this straight, you will rather have your vindi's to waste webs and dps to kill the frigates instead of having assign your light drones to a drone bunny and have him kill them? hmmm... And in those few places...
- by Cpt Tirel - at 2013.08.16 07:09:00
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19. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Capt Sephiroth wrote: Its not 1288 to 1300 its 1287 to 1379 gun dps with better tracking that matters since your chance to hit is greater which in return means more wrecking and excellent shots which means more dps. Geddons tracking may be enou...
- by Cpt Tirel - at 2013.08.15 11:24:00
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20. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Silver Getsuga wrote: Btw, drones given to a drone bunny do DPS too. Account for that. Also, what fit are you using for Incursions (assuming you get invites) on your Geddon? [Armageddon Navy Issue, New Setup 1 copy 1] Imperial Navy Heat Sin...
- by Cpt Tirel - at 2013.08.15 11:15:00
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